(This week we tested out a first pass of matchmaking and it looks promising). As a bonus, this also happens to be the first step toward real matchmaking! You’ll be able to find games to join and friends to play with through the user interface, instead of having to host a server/open a port/muck about with IP addresses manually. We’re going to replace that library outright with Steam’s, which can handle that load much better. When the game tries to load big chunks of data from the server for both players, the current library can’t handle the load and freaks out, making everything disappear or lag. Switch to Steam Peer-to-Peer Networking & Matchmaking: This is our first step in upgrading multiplayer.Thanks to your reports, we’ve got a plan in place to make things more stable and allow more people to play with it. We released multiplayer in its early alpha state so that we could get your help identifying network and stability issues, or anything else that might interfere with the fun parts of up to four players hanging out, surviving, and making abominations together. There’s a lot to get to (and some of it is a bit technical, for those of you who care about that stuff), so grab some popcorn and let’s get started! MULTIPLAYER We also have some bug fixes to recap and a note on controller support. We’re seeing more questions about multiplayer and lag, so we wanted to give you an update on those specifically. Watching you play, hearing your thoughts, and getting your bug reports early has really been a big help so far in the development of CHKN. We say it a lot, but we’ll keep saying it because you guys are awesome. You’ll also learn the most important rule you need to follow in order to make your game publisher ready and much more.Thank you so much for all your continued feedback while we work on the game in Early Access. We’ll share some essential game design principles like elegance and tips that you can use to make your own game appear more minimal yet sleek. Watch and follow along as we clean up the UI of GLTCH. Throughout this bonus video from the Make Your Own Game series you’ll learn a faster way to make design decisions. Polishing your game is all about finding that perfect balance between minimal and simple but sleek. You’ll also learn the steps necessary to make your game publisher ready. We’ll cover several effective strategies to use when you’re adding the final touches to your app to make it appear more polished. We’ll reveal some of the late stage design decisions we made with GLTCH and provide some core tips that you can use to build your own game. In this special bonus video we’ll teach you exactly what polish is and how to properly add it to your game. Virtually every successful game is polished in one way or another. There’s one more aspect of creating games that we haven’t covered yet in this series. There’s also a really effective trick included in this lesson on creating multiple characters via duplication that will make it easy to fill up your shop with unique unlockable characters. The lesson will also teach you how to add unlock buttons to each item or character for advanced monetization later down the line. You’ll learn how to add character purchasing features to your shop, and we’ll explain the various character settings available further as well. We’ll also explore what you can put in your game shop and different ways for players to buy characters. In this video, we’re going to show you exactly how to set up and customize a coin shop. It’s also a great way to ease monetization options like in-app purchases into the mix. Players are more likely to continue playing in order to earn enough coins to purchase or unlock a new cool wacky character that may have caught their eye. Adding coin shops with unlockable characters and items can significantly improve your game’s replay value.
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